mirror of
https://github.com/ppy/osu
synced 2024-12-25 08:12:41 +00:00
82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Game.Database;
|
|
using osu.Game.Rulesets;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
/// <summary>
|
|
/// A single beatmap difficulty.
|
|
/// </summary>
|
|
public interface IBeatmapInfo : IHasOnlineID<int>, IEquatable<IBeatmapInfo>
|
|
{
|
|
/// <summary>
|
|
/// The user-specified name given to this beatmap.
|
|
/// </summary>
|
|
string DifficultyName { get; }
|
|
|
|
/// <summary>
|
|
/// The metadata representing this beatmap. May be shared between multiple beatmaps.
|
|
/// </summary>
|
|
IBeatmapMetadataInfo Metadata { get; }
|
|
|
|
/// <summary>
|
|
/// The difficulty settings for this beatmap.
|
|
/// </summary>
|
|
IBeatmapDifficultyInfo Difficulty { get; }
|
|
|
|
/// <summary>
|
|
/// The beatmap set this beatmap is part of.
|
|
/// </summary>
|
|
IBeatmapSetInfo? BeatmapSet { get; }
|
|
|
|
/// <summary>
|
|
/// The total length in milliseconds of this beatmap.
|
|
/// </summary>
|
|
double Length { get; }
|
|
|
|
/// <summary>
|
|
/// The most common BPM of this beatmap.
|
|
/// </summary>
|
|
double BPM { get; }
|
|
|
|
/// <summary>
|
|
/// The SHA-256 hash representing this beatmap's contents.
|
|
/// </summary>
|
|
string Hash { get; }
|
|
|
|
/// <summary>
|
|
/// MD5 is kept for legacy support (matching against replays etc.).
|
|
/// </summary>
|
|
string MD5Hash { get; }
|
|
|
|
/// <summary>
|
|
/// The ruleset this beatmap was made for.
|
|
/// </summary>
|
|
IRulesetInfo Ruleset { get; }
|
|
|
|
/// <summary>
|
|
/// The basic star rating for this beatmap (with no mods applied).
|
|
/// Defaults to -1 (meaning not-yet-calculated).
|
|
/// </summary>
|
|
double StarRating { get; }
|
|
|
|
/// <summary>
|
|
/// The number of hitobjects in the beatmap with a distinct end time.
|
|
/// Defaults to -1 (meaning not-yet-calculated).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Canonically, these are hitobjects are either sliders or spinners.
|
|
/// </remarks>
|
|
int EndTimeObjectCount { get; }
|
|
|
|
/// <summary>
|
|
/// The total number of hitobjects in the beatmap.
|
|
/// Defaults to -1 (meaning not-yet-calculated).
|
|
/// </summary>
|
|
int TotalObjectCount { get; }
|
|
}
|
|
}
|