mirror of
https://github.com/ppy/osu
synced 2024-12-20 22:05:36 +00:00
467d7c4f54
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).
199 lines
7.8 KiB
C#
199 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Overlays.Mods;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Screens;
|
|
using osu.Game.Screens.Footer;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.SelectV2;
|
|
using osu.Game.Screens.SelectV2.Footer;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.SongSelect
|
|
{
|
|
public partial class TestSceneSongSelectV2 : ScreenTestScene
|
|
{
|
|
[Cached]
|
|
private readonly ScreenFooter screenScreenFooter;
|
|
|
|
[Cached]
|
|
private readonly OsuLogo logo;
|
|
|
|
public TestSceneSongSelectV2()
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new PopoverContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = screenScreenFooter = new ScreenFooter
|
|
{
|
|
OnBack = () => Stack.CurrentScreen.Exit(),
|
|
},
|
|
},
|
|
logo = new OsuLogo
|
|
{
|
|
Alpha = 0f,
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Stack.ScreenPushed += updateFooter;
|
|
Stack.ScreenExited += updateFooter;
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("load screen", () => Stack.Push(new SongSelectV2()));
|
|
AddUntilStep("wait for load", () => Stack.CurrentScreen is SongSelectV2 songSelect && songSelect.IsLoaded);
|
|
}
|
|
|
|
#region Footer
|
|
|
|
[Test]
|
|
public void TestMods()
|
|
{
|
|
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
|
|
AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
|
|
AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
|
|
AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
|
|
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
|
|
|
|
AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
|
|
AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
|
|
AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
|
|
AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
|
|
AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
|
|
|
|
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
|
|
AddWaitStep("wait", 3);
|
|
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
|
|
|
|
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
|
|
AddWaitStep("wait", 3);
|
|
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
|
|
}
|
|
|
|
[Test]
|
|
public void TestShowOptions()
|
|
{
|
|
AddStep("enable options", () =>
|
|
{
|
|
var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
|
|
|
|
optionsButton.Enabled.Value = true;
|
|
optionsButton.TriggerClick();
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestState()
|
|
{
|
|
AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
|
|
}
|
|
|
|
// add these test cases when functionality is implemented.
|
|
// [Test]
|
|
// public void TestFooterRandom()
|
|
// {
|
|
// AddStep("press F2", () => InputManager.Key(Key.F2));
|
|
// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
|
|
// }
|
|
//
|
|
// [Test]
|
|
// public void TestFooterRandomViaMouse()
|
|
// {
|
|
// AddStep("click button", () =>
|
|
// {
|
|
// InputManager.MoveMouseTo(randomButton);
|
|
// InputManager.Click(MouseButton.Left);
|
|
// });
|
|
// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
|
|
// }
|
|
//
|
|
// [Test]
|
|
// public void TestFooterRewind()
|
|
// {
|
|
// AddStep("press Shift+F2", () =>
|
|
// {
|
|
// InputManager.PressKey(Key.LShift);
|
|
// InputManager.PressKey(Key.F2);
|
|
// InputManager.ReleaseKey(Key.F2);
|
|
// InputManager.ReleaseKey(Key.LShift);
|
|
// });
|
|
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
|
|
// }
|
|
//
|
|
// [Test]
|
|
// public void TestFooterRewindViaShiftMouseLeft()
|
|
// {
|
|
// AddStep("shift + click button", () =>
|
|
// {
|
|
// InputManager.PressKey(Key.LShift);
|
|
// InputManager.MoveMouseTo(randomButton);
|
|
// InputManager.Click(MouseButton.Left);
|
|
// InputManager.ReleaseKey(Key.LShift);
|
|
// });
|
|
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
|
|
// }
|
|
//
|
|
// [Test]
|
|
// public void TestFooterRewindViaMouseRight()
|
|
// {
|
|
// AddStep("right click button", () =>
|
|
// {
|
|
// InputManager.MoveMouseTo(randomButton);
|
|
// InputManager.Click(MouseButton.Right);
|
|
// });
|
|
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
|
|
// }
|
|
|
|
[Test]
|
|
public void TestOverlayPresent()
|
|
{
|
|
AddStep("Press F1", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<ScreenFooterButtonMods>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddAssert("Overlay visible", () => this.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Visible);
|
|
AddStep("Hide", () => this.ChildrenOfType<ModSelectOverlay>().Single().Hide());
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void updateFooter(IScreen? _, IScreen? newScreen)
|
|
{
|
|
if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter)
|
|
{
|
|
screenScreenFooter.Show();
|
|
screenScreenFooter.SetButtons(osuScreen.CreateFooterButtons());
|
|
}
|
|
else
|
|
{
|
|
screenScreenFooter.Hide();
|
|
screenScreenFooter.SetButtons(Array.Empty<ScreenFooterButton>());
|
|
}
|
|
}
|
|
}
|
|
}
|