mirror of
https://github.com/ppy/osu
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130 lines
4.0 KiB
C#
130 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneGameplayChatDisplay : OsuManualInputManagerTestScene
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{
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private GameplayChatDisplay chatDisplay;
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[Cached(typeof(ILocalUserPlayInfo))]
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private ILocalUserPlayInfo localUserInfo;
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private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
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private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
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public TestSceneGameplayChatDisplay()
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{
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var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
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mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
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localUserInfo = mockLocalUserInfo.Object;
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(new Room())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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});
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AddStep("expand", () => chatDisplay.Expanded.Value = true);
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}
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[Test]
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public void TestCantClickWhenPlaying()
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{
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setLocalUserPlaying(true);
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AddStep("attempt focus chat", () =>
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{
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InputManager.MoveMouseTo(textBox);
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InputManager.Click(MouseButton.Left);
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});
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assertChatFocused(false);
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}
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[Test]
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public void TestFocusDroppedWhenPlaying()
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{
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assertChatFocused(false);
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AddStep("focus chat", () =>
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{
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InputManager.MoveMouseTo(textBox);
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InputManager.Click(MouseButton.Left);
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});
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setLocalUserPlaying(true);
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assertChatFocused(false);
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// should still stay non-focused even after entering a new break section.
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setLocalUserPlaying(false);
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assertChatFocused(false);
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}
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[Test]
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public void TestFocusOnEnterKeyWhenExpanded()
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{
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setLocalUserPlaying(true);
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assertChatFocused(false);
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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assertChatFocused(true);
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}
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[Test]
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public void TestFocusLostOnBackKey()
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{
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setLocalUserPlaying(true);
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assertChatFocused(false);
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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assertChatFocused(true);
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AddStep("press escape", () => InputManager.Key(Key.Escape));
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assertChatFocused(false);
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}
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[Test]
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public void TestFocusOnEnterKeyWhenNotExpanded()
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{
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AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
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AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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assertChatFocused(true);
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AddUntilStep("is visible", () => chatDisplay.IsPresent);
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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assertChatFocused(false);
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AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
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}
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private void assertChatFocused(bool isFocused) =>
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AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
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private void setLocalUserPlaying(bool playing) =>
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AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
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}
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}
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