mirror of
https://github.com/ppy/osu
synced 2024-12-20 22:05:36 +00:00
393 lines
17 KiB
C#
393 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Settings;
|
|
using osu.Game.Overlays.SkinEditor;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Skinning.Components;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneSkinEditor : PlayerTestScene
|
|
{
|
|
private SkinEditor skinEditor = null!;
|
|
|
|
protected override bool Autoplay => true;
|
|
|
|
[Cached]
|
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
|
|
|
[Cached]
|
|
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
|
|
|
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
|
|
|
|
[SetUpSteps]
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
|
|
|
|
AddStep("reload skin editor", () =>
|
|
{
|
|
if (skinEditor.IsNotNull())
|
|
skinEditor.Expire();
|
|
Player.ScaleTo(0.4f);
|
|
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
|
});
|
|
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragSelection()
|
|
{
|
|
BigBlackBox box1 = null!;
|
|
BigBlackBox box2 = null!;
|
|
BigBlackBox box3 = null!;
|
|
|
|
AddStep("Add big black boxes", () =>
|
|
{
|
|
var target = Player.ChildrenOfType<SkinComponentsContainer>().First();
|
|
target.Add(box1 = new BigBlackBox
|
|
{
|
|
Position = new Vector2(-90),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
target.Add(box2 = new BigBlackBox
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
target.Add(box3 = new BigBlackBox
|
|
{
|
|
Position = new Vector2(90),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
});
|
|
|
|
// This step is specifically added to reproduce an edge case which was found during cyclic selection development.
|
|
// If everything is working as expected it should not affect the subsequent drag selections.
|
|
AddRepeatStep("Select top left", () =>
|
|
{
|
|
InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft + new Vector2(box1.ScreenSpaceDrawQuad.Width / 8));
|
|
InputManager.Click(MouseButton.Left);
|
|
}, 2);
|
|
|
|
AddStep("Begin drag top left", () =>
|
|
{
|
|
InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft - new Vector2(box1.ScreenSpaceDrawQuad.Width / 4, box1.ScreenSpaceDrawQuad.Height / 8));
|
|
InputManager.PressButton(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("Drag to bottom right", () =>
|
|
{
|
|
InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.TopRight + new Vector2(-box3.ScreenSpaceDrawQuad.Width / 8, box3.ScreenSpaceDrawQuad.Height / 4));
|
|
});
|
|
|
|
AddStep("Release button", () =>
|
|
{
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("First two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box1, box2 }));
|
|
|
|
AddStep("Begin drag bottom right", () =>
|
|
{
|
|
InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.BottomRight + new Vector2(box3.ScreenSpaceDrawQuad.Width / 4));
|
|
InputManager.PressButton(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("Drag to top left", () =>
|
|
{
|
|
InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre - new Vector2(box2.ScreenSpaceDrawQuad.Width / 4));
|
|
});
|
|
|
|
AddStep("Release button", () =>
|
|
{
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("Last two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
|
|
|
|
// Test cyclic selection doesn't trigger in this state.
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("Last two boxes still selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
|
|
}
|
|
|
|
[Test]
|
|
public void TestCyclicSelection()
|
|
{
|
|
List<SkinBlueprint> blueprints = new List<SkinBlueprint>();
|
|
|
|
AddStep("clear list", () => blueprints.Clear());
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
AddStep("Add big black box", () =>
|
|
{
|
|
skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First(b => b.ChildrenOfType<BigBlackBox>().FirstOrDefault() != null).TriggerClick();
|
|
});
|
|
|
|
AddStep("store box", () =>
|
|
{
|
|
// Add blueprints one-by-one so we have a stable order for testing reverse cyclic selection against.
|
|
blueprints.Add(skinEditor.ChildrenOfType<SkinBlueprint>().Single(s => s.IsSelected));
|
|
});
|
|
}
|
|
|
|
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
|
|
|
|
AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
|
|
|
|
AddStep("move cursor to black box", () =>
|
|
{
|
|
// Slightly offset from centre to avoid random failures (see https://github.com/ppy/osu-framework/issues/5669).
|
|
InputManager.MoveMouseTo(((Drawable)blueprints[0].Item).ScreenSpaceDrawQuad.Centre + new Vector2(1));
|
|
});
|
|
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("Selection is second last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
|
|
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
|
|
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("Selection is first", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
|
|
|
|
AddStep("select all boxes", () =>
|
|
{
|
|
skinEditor.SelectedComponents.Clear();
|
|
skinEditor.SelectedComponents.AddRange(targetContainer.Components.OfType<BigBlackBox>().Skip(1));
|
|
});
|
|
|
|
AddAssert("all boxes selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("all boxes still selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
|
|
}
|
|
|
|
[Test]
|
|
public void TestUndoEditHistory()
|
|
{
|
|
SkinComponentsContainer firstTarget = null!;
|
|
TestSkinEditorChangeHandler changeHandler = null!;
|
|
byte[] defaultState = null!;
|
|
IEnumerable<ISerialisableDrawable> testComponents = null!;
|
|
|
|
AddStep("Load necessary things", () =>
|
|
{
|
|
firstTarget = Player.ChildrenOfType<SkinComponentsContainer>().First();
|
|
changeHandler = new TestSkinEditorChangeHandler(firstTarget);
|
|
|
|
changeHandler.SaveState();
|
|
defaultState = changeHandler.GetCurrentState();
|
|
|
|
testComponents = new[]
|
|
{
|
|
targetContainer.Components.First(),
|
|
targetContainer.Components[targetContainer.Components.Count / 2],
|
|
targetContainer.Components.Last()
|
|
};
|
|
});
|
|
|
|
AddStep("Press undo", () => InputManager.Keys(PlatformAction.Undo));
|
|
AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState()));
|
|
|
|
AddStep("Add components", () =>
|
|
{
|
|
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
|
|
InputManager.Click(MouseButton.Left);
|
|
InputManager.Click(MouseButton.Left);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
revertAndCheckUnchanged();
|
|
|
|
AddStep("Move components", () =>
|
|
{
|
|
changeHandler.BeginChange();
|
|
testComponents.ForEach(c => ((Drawable)c).Position += Vector2.One);
|
|
changeHandler.EndChange();
|
|
});
|
|
revertAndCheckUnchanged();
|
|
|
|
AddStep("Select components", () => skinEditor.SelectedComponents.AddRange(testComponents));
|
|
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
|
|
revertAndCheckUnchanged();
|
|
|
|
AddStep("Remove components", () => testComponents.ForEach(c => firstTarget.Remove(c, false)));
|
|
revertAndCheckUnchanged();
|
|
|
|
void revertAndCheckUnchanged()
|
|
{
|
|
AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue));
|
|
AddAssert("Current state is same as default",
|
|
() => Encoding.UTF8.GetString(defaultState),
|
|
() => Is.EqualTo(Encoding.UTF8.GetString(changeHandler.GetCurrentState())));
|
|
}
|
|
}
|
|
|
|
[TestCase(false)]
|
|
[TestCase(true)]
|
|
public void TestBringToFront(bool alterSelectionOrder)
|
|
{
|
|
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
|
|
|
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
|
|
|
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
|
|
|
|
if (alterSelectionOrder)
|
|
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
|
else
|
|
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
|
|
|
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
|
|
|
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
|
|
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
|
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
|
|
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
|
}
|
|
|
|
[TestCase(false)]
|
|
[TestCase(true)]
|
|
public void TestSendToBack(bool alterSelectionOrder)
|
|
{
|
|
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
|
|
|
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
|
|
|
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
|
|
|
|
if (alterSelectionOrder)
|
|
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
|
else
|
|
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
|
|
|
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
|
|
|
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
|
|
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
|
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
|
|
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
|
}
|
|
|
|
[Test]
|
|
public void TestToggleEditor()
|
|
{
|
|
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
|
}
|
|
|
|
[Test]
|
|
public void TestEditComponent()
|
|
{
|
|
BarHitErrorMeter hitErrorMeter = null!;
|
|
|
|
AddStep("select bar hit error blueprint", () =>
|
|
{
|
|
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
|
|
|
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
|
skinEditor.SelectedComponents.Clear();
|
|
skinEditor.SelectedComponents.Add(blueprint.Item);
|
|
});
|
|
|
|
AddStep("move by keyboard", () => InputManager.Key(Key.Right));
|
|
|
|
AddAssert("hitErrorMeter moved", () => hitErrorMeter.X != 0);
|
|
|
|
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
|
|
|
AddStep("hover first slider", () =>
|
|
{
|
|
InputManager.MoveMouseTo(
|
|
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
|
.ChildrenOfType<SettingsSlider<float>>().First()
|
|
.ChildrenOfType<SliderBar<float>>().First()
|
|
);
|
|
});
|
|
|
|
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
|
|
|
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCopyPaste()
|
|
{
|
|
AddStep("paste", () =>
|
|
{
|
|
InputManager.PressKey(Key.LControl);
|
|
InputManager.Key(Key.V);
|
|
InputManager.ReleaseKey(Key.LControl);
|
|
});
|
|
// no assertions. just make sure nothing crashes.
|
|
|
|
AddStep("select bar hit error blueprint", () =>
|
|
{
|
|
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
|
skinEditor.SelectedComponents.Clear();
|
|
skinEditor.SelectedComponents.Add(blueprint.Item);
|
|
});
|
|
AddStep("copy", () =>
|
|
{
|
|
InputManager.PressKey(Key.LControl);
|
|
InputManager.Key(Key.C);
|
|
InputManager.ReleaseKey(Key.LControl);
|
|
});
|
|
AddStep("paste", () =>
|
|
{
|
|
InputManager.PressKey(Key.LControl);
|
|
InputManager.Key(Key.V);
|
|
InputManager.ReleaseKey(Key.LControl);
|
|
});
|
|
AddAssert("three hit error meters present",
|
|
() => skinEditor.ChildrenOfType<SkinBlueprint>().Count(b => b.Item is BarHitErrorMeter),
|
|
() => Is.EqualTo(3));
|
|
}
|
|
|
|
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
|
|
|
private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler
|
|
{
|
|
public TestSkinEditorChangeHandler(Drawable targetScreen)
|
|
: base(targetScreen)
|
|
{
|
|
}
|
|
|
|
public byte[] GetCurrentState()
|
|
{
|
|
using var stream = new MemoryStream();
|
|
|
|
WriteCurrentStateToStream(stream);
|
|
byte[] newState = stream.ToArray();
|
|
|
|
return newState;
|
|
}
|
|
}
|
|
}
|
|
}
|