mirror of
https://github.com/ppy/osu
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123 lines
4.5 KiB
C#
123 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning.Triangles;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestScenePerformancePointsCounter : SkinnableHUDComponentTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private readonly ScoreProcessor scoreProcessor = new OsuScoreProcessor();
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[Cached]
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private readonly GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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private int iteration;
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protected override Drawable CreateDefaultImplementation() => new TrianglesPerformancePointsCounter();
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protected override Drawable CreateArgonImplementation() => new ArgonPerformancePointsCounter();
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protected override Drawable CreateLegacyImplementation() => Empty();
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private Bindable<JudgementResult> lastJudgementResult => (Bindable<JudgementResult>)gameplayState.LastJudgementResult;
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public override void SetUpSteps()
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{
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AddStep("reset", () =>
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{
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var ruleset = new OsuRuleset();
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var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo)
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.GetPlayableBeatmap(ruleset.RulesetInfo);
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iteration = 0;
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scoreProcessor.ApplyBeatmap(beatmap);
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lastJudgementResult.SetDefault();
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});
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base.SetUpSteps();
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}
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[Test]
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public void TestDisplay()
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{
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AddSliderStep("pp", 0, 2000, 0, v => this.ChildrenOfType<PerformancePointsCounter>().ForEach(c => c.Current.Value = v));
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AddToggleStep("toggle validity", v => this.ChildrenOfType<PerformancePointsCounter>().ForEach(c => c.IsValid = v));
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}
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[Test]
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public void TestBasicCounting()
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{
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int previousValue = 0;
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AddAssert("counter displaying zero", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.Current.Value == 0));
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AddRepeatStep("Add judgement", applyOneJudgement, 10);
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AddUntilStep("counter non-zero", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.Current.Value > 0));
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AddUntilStep("counter valid", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.IsValid));
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AddStep("Revert judgement", () =>
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{
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previousValue = this.ChildrenOfType<PerformancePointsCounter>().First().Current.Value;
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scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement()));
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});
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AddUntilStep("counter decreased", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.Current.Value < previousValue));
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AddStep("Add judgement", applyOneJudgement);
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AddUntilStep("counter non-zero", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.Current.Value > 0));
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}
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[Test]
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public void TestCounterUpdatesWithJudgementsBeforeCreation()
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{
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AddRepeatStep("Add judgement", applyOneJudgement, 10);
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AddStep("recreate counter", SetUpComponents);
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AddUntilStep("counter non-zero", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.Current.Value > 0));
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AddUntilStep("counter valid", () => this.ChildrenOfType<PerformancePointsCounter>().All(c => c.IsValid));
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}
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private void applyOneJudgement()
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{
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var scoreInfo = gameplayState.Score.ScoreInfo;
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scoreInfo.MaxCombo = iteration * 1000;
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scoreInfo.Accuracy = 1;
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scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
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lastJudgementResult.Value = new OsuJudgementResult(new HitObject
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{
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StartTime = iteration * 10000,
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}, new OsuJudgement())
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{
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Type = HitResult.Perfect,
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};
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scoreProcessor.ApplyResult(lastJudgementResult.Value);
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iteration++;
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}
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}
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}
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