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https://github.com/ppy/osu
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99 lines
3.4 KiB
C#
99 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneJudgementContainer : OsuTestScene
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{
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private JudgementContainer<DrawableOsuJudgement> judgementContainer = null!;
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("create judgement container", () => Child = judgementContainer = new JudgementContainer<DrawableOsuJudgement>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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[Test]
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public void TestJudgementFromSameHitObjectIsRemoved()
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{
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DrawableHitCircle drawableHitCircle1 = null!;
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DrawableHitCircle drawableHitCircle2 = null!;
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AddStep("create hit circles", () =>
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{
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Add(drawableHitCircle1 = new DrawableHitCircle(createHitCircle()));
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Add(drawableHitCircle2 = new DrawableHitCircle(createHitCircle()));
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});
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int judgementCount = 0;
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AddStep("judge the same hitobject twice via different drawables", () =>
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{
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addDrawableJudgement(drawableHitCircle1);
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drawableHitCircle2.Apply(drawableHitCircle1.HitObject);
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addDrawableJudgement(drawableHitCircle2);
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judgementCount = judgementContainer.Count;
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});
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AddAssert("one judgement in container", () => judgementCount, () => Is.EqualTo(1));
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}
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[Test]
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public void TestJudgementFromDifferentHitObjectIsNotRemoved()
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{
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DrawableHitCircle drawableHitCircle = null!;
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AddStep("create hit circle", () => Add(drawableHitCircle = new DrawableHitCircle(createHitCircle())));
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int judgementCount = 0;
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AddStep("judge two hitobjects via the same drawable", () =>
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{
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addDrawableJudgement(drawableHitCircle);
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drawableHitCircle.Apply(createHitCircle());
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addDrawableJudgement(drawableHitCircle);
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judgementCount = judgementContainer.Count;
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});
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AddAssert("two judgements in container", () => judgementCount, () => Is.EqualTo(2));
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}
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private void addDrawableJudgement(DrawableHitObject drawableHitObject)
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{
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var judgement = new DrawableOsuJudgement();
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judgement.Apply(new JudgementResult(drawableHitObject.HitObject, new OsuJudgement())
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{
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Type = HitResult.Great,
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TimeOffset = Time.Current
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}, drawableHitObject);
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judgementContainer.Add(judgement);
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}
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private HitCircle createHitCircle()
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{
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var circle = new HitCircle();
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return circle;
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}
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}
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}
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