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https://github.com/ppy/osu
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5fa586848d
- Actually shows scores rather than playlist aggregates (which are useful... in playlists, where there is more than one item) - Actually allows scores to be shown by clicking on them - Doesn't completely break down visually on smaller window sizes The general appearance is not as polished as the old one in details but I wanted something quick that we can get out by next weekend. Also includes the naive method of refetching scores once a new top 50 score is detected. I can add a stagger if required.
143 lines
5.0 KiB
C#
143 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.DailyChallenge;
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using osuTK;
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namespace osu.Game.Tests.Visual.DailyChallenge
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{
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public partial class TestSceneDailyChallengeLeaderboard : OsuTestScene
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{
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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[Test]
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public void TestBasicBehaviour()
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{
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DailyChallengeLeaderboard leaderboard = null!;
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AddStep("set up response without user best", () =>
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{
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dummyAPI.HandleRequest = req =>
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{
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if (req is IndexPlaylistScoresRequest indexRequest)
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{
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indexRequest.TriggerSuccess(createResponse(50, false));
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return true;
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}
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return false;
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};
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});
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AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.8f),
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});
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AddStep("set up response with user best", () =>
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{
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dummyAPI.HandleRequest = req =>
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{
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if (req is IndexPlaylistScoresRequest indexRequest)
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{
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indexRequest.TriggerSuccess(createResponse(50, true));
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return true;
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}
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return false;
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};
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});
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AddStep("force refetch", () => leaderboard.RefetchScores());
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}
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[Test]
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public void TestLoadingBehaviour()
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{
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IndexPlaylistScoresRequest pendingRequest = null!;
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DailyChallengeLeaderboard leaderboard = null!;
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AddStep("set up requests handler", () =>
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{
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dummyAPI.HandleRequest = req =>
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{
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if (req is IndexPlaylistScoresRequest indexRequest)
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{
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pendingRequest = indexRequest;
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return true;
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}
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return false;
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};
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});
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AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.8f),
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});
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AddStep("complete load", () => pendingRequest.TriggerSuccess(createResponse(3, true)));
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AddStep("force refetch", () => leaderboard.RefetchScores());
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AddStep("complete load", () => pendingRequest.TriggerSuccess(createResponse(4, true)));
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}
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private IndexedMultiplayerScores createResponse(int scoreCount, bool returnUserBest)
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{
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var result = new IndexedMultiplayerScores();
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for (int i = 0; i < scoreCount; ++i)
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{
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result.Scores.Add(new MultiplayerScore
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{
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ID = i,
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Accuracy = 1 - (float)i / (2 * scoreCount),
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Position = i + 1,
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EndedAt = DateTimeOffset.Now,
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Passed = true,
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Rank = (ScoreRank)RNG.Next((int)ScoreRank.D, (int)ScoreRank.XH),
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MaxCombo = 1000 - i,
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TotalScore = (long)(1_000_000 * (1 - (float)i / (2 * scoreCount))),
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User = new APIUser { Username = $"user {i}" },
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Statistics = new Dictionary<HitResult, int>()
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});
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}
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if (returnUserBest)
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{
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result.UserScore = new MultiplayerScore
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{
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ID = 99999,
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Accuracy = 0.91,
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Position = 4,
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EndedAt = DateTimeOffset.Now,
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Passed = true,
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Rank = ScoreRank.A,
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MaxCombo = 100,
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TotalScore = 800000,
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User = dummyAPI.LocalUser.Value,
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Statistics = new Dictionary<HitResult, int>()
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};
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}
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return result;
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}
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}
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}
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