osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach 157cc884f4
Fix swells not being correctly treated in editor gameplay test
Closes https://github.com/ppy/osu/issues/28989.

Because swell ticks are judged manually by their parenting objects,
swell ticks were not given a start time (with the thinking that there
isn't really one *to* give). This tripped up the "judge past objects"
logic in `EditorPlayer`, since it would enumerate all objects
(regardless of nesting) that are prior to current time and mark them as
judged. With all swell ticks having the default start time of 0 they
would get judged more often than not, leading to behaviour weirdness.

To resolve, give swell ticks a *relatively* sane start time equal to
the start time of the swell itself.
2024-07-22 11:27:56 +02:00
..
Beatmaps
Configuration
Difficulty Refactor out taiko Peaks skill 2024-06-25 23:06:42 +05:00
Edit Remove setup screen controls that do nothing useful 2024-07-10 14:53:16 +02:00
Judgements
Mods Implement taiko relax mod 2024-06-13 15:06:40 +02:00
Objects Fix swells not being correctly treated in editor gameplay test 2024-07-22 11:27:56 +02:00
Properties
Replays
Resources
Scoring
Skinning Share scale factor with hit target 2024-05-27 14:20:28 +09:00
UI Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Remove setup screen controls that do nothing useful 2024-07-10 14:53:16 +02:00
TaikoSettingsSubsection.cs
TaikoSkinComponentLookup.cs Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
TaikoSkinComponents.cs