mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
149 lines
5.1 KiB
C#
149 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets.UI
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{
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public class DrawableRulesetDependencies : DependencyContainer, IDisposable
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{
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/// <summary>
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/// The texture store to be used for the ruleset.
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/// </summary>
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public TextureStore TextureStore { get; }
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/// <summary>
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/// The sample store to be used for the ruleset.
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/// </summary>
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/// <remarks>
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/// This is the local sample store pointing to the ruleset sample resources,
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/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
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/// this store and falls back to the parent store if this store doesn't have the requested sample.
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/// </remarks>
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public ISampleStore SampleStore { get; }
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/// <summary>
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/// The ruleset config manager.
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/// </summary>
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public IRulesetConfigManager RulesetConfigManager { get; private set; }
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public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
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: base(parent)
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{
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var resources = ruleset.CreateResourceStore();
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if (resources != null)
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{
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TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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TextureStore.AddStore(parent.Get<TextureStore>());
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Cache(TextureStore);
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SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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CacheAs<ISampleStore>(new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
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}
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RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
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if (RulesetConfigManager != null)
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Cache(RulesetConfigManager);
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}
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#region Disposal
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~DrawableRulesetDependencies()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected void Dispose(bool disposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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SampleStore?.Dispose();
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RulesetConfigManager = null;
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}
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#endregion
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}
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/// <summary>
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/// A sample store which adds a fallback source.
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/// </summary>
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/// <remarks>
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/// This is a temporary implementation to workaround ISampleStore limitations.
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/// </remarks>
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public class FallbackSampleStore : ISampleStore
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{
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private readonly ISampleStore primary;
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private readonly ISampleStore secondary;
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public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
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{
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this.primary = primary;
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this.secondary = secondary;
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}
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public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
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public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
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public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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public BindableNumber<double> Frequency => throw new NotSupportedException();
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public BindableNumber<double> Tempo => throw new NotSupportedException();
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public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
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public IBindable<double> AggregateVolume => throw new NotSupportedException();
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public IBindable<double> AggregateBalance => throw new NotSupportedException();
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public IBindable<double> AggregateFrequency => throw new NotSupportedException();
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public IBindable<double> AggregateTempo => throw new NotSupportedException();
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public int PlaybackConcurrency
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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public void Dispose()
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{
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}
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}
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}
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