mirror of https://github.com/ppy/osu
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Screens.Play
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{
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public partial class SoloPlayer : SubmittingPlayer
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{
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public SoloPlayer()
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: this(null)
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{
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}
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protected SoloPlayer(PlayerConfiguration configuration = null)
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: base(configuration)
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{
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequest()
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{
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int beatmapId = Beatmap.Value.BeatmapInfo.OnlineID;
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int rulesetId = Ruleset.Value.OnlineID;
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if (beatmapId <= 0)
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return null;
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if (!Ruleset.Value.IsLegacyRuleset())
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return null;
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return new CreateSoloScoreRequest(Beatmap.Value.BeatmapInfo, rulesetId, Game.VersionHash);
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}
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public readonly BindableList<ScoreInfo> LeaderboardScores = new BindableList<ScoreInfo>();
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protected override GameplayLeaderboard CreateGameplayLeaderboard() =>
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new SoloGameplayLeaderboard(Score.ScoreInfo.User)
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{
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AlwaysVisible = { Value = false },
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Scores = { BindTarget = LeaderboardScores }
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};
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protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
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protected override Task ImportScore(Score score)
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{
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// Before importing a score, stop binding the leaderboard with its score source.
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// This avoids a case where the imported score may cause a leaderboard refresh
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// (if the leaderboard's source is local).
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LeaderboardScores.UnbindBindings();
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return base.ImportScore(score);
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}
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
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{
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IBeatmapInfo beatmap = score.ScoreInfo.BeatmapInfo;
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Debug.Assert(beatmap!.OnlineID > 0);
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return new SubmitSoloScoreRequest(score.ScoreInfo, token, beatmap.OnlineID);
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}
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}
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}
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