mirror of https://github.com/ppy/osu
143 lines
4.6 KiB
C#
143 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Scoring;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public partial class SaveFailedScoreButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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private ScoreInfo? importedScore;
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private DownloadButton button = null!;
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public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
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{
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Size = new Vector2(50, 30);
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this.importFailedScore = importFailedScore;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame? game, Player? player)
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{
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InternalChild = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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State = { BindTarget = state },
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Action = () =>
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{
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switch (state.Value)
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{
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case DownloadState.LocallyAvailable:
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game?.PresentScore(importedScore, ScorePresentType.Gameplay);
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break;
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case DownloadState.NotDownloaded:
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state.Value = DownloadState.Importing;
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Task.Run(importFailedScore).ContinueWith(t =>
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{
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importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
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Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
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}).FireAndForget();
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break;
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}
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}
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};
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if (player != null)
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{
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importedScore = realm.Run(r => r.Find<ScoreInfo>(player.Score.ScoreInfo.ID)?.Detach());
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state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
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}
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state.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case DownloadState.LocallyAvailable:
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button.TooltipText = @"watch replay";
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button.Enabled.Value = true;
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break;
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case DownloadState.Importing:
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button.TooltipText = @"importing score";
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button.Enabled.Value = false;
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break;
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default:
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button.TooltipText = @"save score";
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button.Enabled.Value = true;
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break;
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}
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}, true);
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}
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#region Export via hotkey logic (also in ReplayDownloadButton)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.SaveReplay:
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button.TriggerClick();
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return true;
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case GlobalAction.ExportReplay:
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state.BindValueChanged(exportWhenReady, true);
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// start the import via button
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if (state.Value != DownloadState.LocallyAvailable)
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button.TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private void exportWhenReady(ValueChangedEvent<DownloadState> state)
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{
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if (state.NewValue != DownloadState.LocallyAvailable) return;
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scoreManager.Export(importedScore);
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this.state.ValueChanged -= exportWhenReady;
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}
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#endregion
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}
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}
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