osu/osu.Game/Rulesets/Mods
2023-12-29 17:16:16 +09:00
..
DifficultyAdjustSettingsControl.cs Fix too many things being exposed 2023-09-07 08:11:04 +02:00
DifficultyBindable.cs Fix code quality issues 2023-09-07 14:19:19 +09:00
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableHealthProcessor.cs Change osu ruleset to use new HP algorithm by default 2023-12-17 19:33:04 +09:00
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
IApplicableToSample.cs
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
ICreateReplayData.cs
IHasNoTimedInputs.cs
IHasSeed.cs
IMod.cs Mark ModTouchDevice as always valid for submission 2023-11-02 19:25:57 +01:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
MetronomeBeat.cs Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Mod.cs Expose Mod.UsesDefaultConfiguration 2023-12-29 17:16:16 +09:00
ModAccuracyChallenge.cs
ModAdaptiveSpeed.cs Seal a few more multiplayer playability flags of rate-changing mods 2023-10-31 16:20:33 +01:00
ModAutoplay.cs Do not attempt to turn on Touch Device in song select with autoplay active 2023-11-02 22:56:43 +01:00
ModBarrelRoll.cs
ModCinema.cs Make cinema mod incompatible with no fail 2023-12-23 15:10:31 +01:00
ModClassic.cs Adjust "classic" mod multiplier to 0.96x 2023-12-20 14:33:14 +09:00
ModDaycore.cs Fix keyboard precision of nightcore/daycore adjustments being incorrect 2023-12-19 01:07:33 +09:00
ModDifficultyAdjust.cs
ModDoubleTime.cs Move audio adjustment hookup to own method for clarity 2023-10-18 17:38:11 +09:00
ModEasy.cs
ModEasyWithExtraLives.cs
ModExtensions.cs Display mod icons using stable ordering 2023-09-28 16:48:09 +09:00
ModFailCondition.cs Remove ModBlockFail 2023-12-20 14:50:45 +09:00
ModFlashlight.cs Adjust with framework changes 2023-12-04 08:51:21 +09:00
ModHalfTime.cs Move audio adjustment hookup to own method for clarity 2023-10-18 17:38:11 +09:00
ModHardRock.cs Fix "Hard Rock" mod affecting CS/AR in osu!mania 2023-10-12 19:48:47 +09:00
ModHidden.cs
ModMirror.cs
ModMuted.cs
ModNightcore.cs Fix keyboard precision of nightcore/daycore adjustments being incorrect 2023-12-19 01:07:33 +09:00
ModNoFail.cs Make cinema mod incompatible with no fail 2023-12-23 15:10:31 +01:00
ModNoMod.cs
ModNoScope.cs
ModPerfect.cs Fix perfect/sudden death not working on slider tails 2023-12-22 14:02:25 +09:00
ModPreset.cs
ModRandom.cs
ModRateAdjust.cs Seal a few more multiplayer playability flags of rate-changing mods 2023-10-31 16:20:33 +01:00
ModRelax.cs Allow Relax to fail and remove failable mod exclusions 2023-12-19 12:33:00 -08:00
ModScoreV2.cs Mark ModScoreV2 as invalid for multiplayer 2023-10-31 16:16:59 +01:00
ModSuddenDeath.cs Revert change to ModSuddenDeath 2023-12-22 16:43:17 +09:00
ModSynesthesia.cs Adjust some mod multipliers for initial leaderboard sanity 2023-12-13 14:31:19 +09:00
ModTimeRamp.cs Seal a few more multiplayer playability flags of rate-changing mods 2023-10-31 16:20:33 +01:00
ModTouchDevice.cs Fix touch device mod declared valid for multiplayer 2023-11-14 16:30:10 +09:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs
MultiMod.cs
RateAdjustModHelper.cs Update HT mod multiplier to match stable better 2023-12-13 15:53:39 +09:00
UnknownMod.cs Seal UnknownMod 2023-10-31 16:18:09 +01:00