mirror of
https://github.com/ppy/osu
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104 lines
3.1 KiB
C#
104 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Rulesets.Edit
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{
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internal partial class ExpandableButton : RoundedButton, IExpandable
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{
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private float actualHeight;
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public override float Height
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{
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get => base.Height;
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set => base.Height = actualHeight = value;
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}
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private LocalisableString contractedLabelText;
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/// <summary>
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/// The label text to display when this button is in a contracted state.
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/// </summary>
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public LocalisableString ContractedLabelText
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{
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get => contractedLabelText;
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set
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{
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if (value == contractedLabelText)
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return;
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contractedLabelText = value;
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if (!Expanded.Value)
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Text = value;
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}
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}
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private LocalisableString expandedLabelText;
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/// <summary>
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/// The label text to display when this button is in an expanded state.
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/// </summary>
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public LocalisableString ExpandedLabelText
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{
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get => expandedLabelText;
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set
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{
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if (value == expandedLabelText)
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return;
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expandedLabelText = value;
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if (Expanded.Value)
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Text = value;
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}
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}
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public BindableBool Expanded { get; } = new BindableBool();
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[Resolved(canBeNull: true)]
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private IExpandingContainer? expandingContainer { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
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{
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Expanded.Value = containerExpanded.NewValue;
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}, true);
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Expanded.BindValueChanged(expanded =>
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{
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Text = expanded.NewValue ? expandedLabelText : contractedLabelText;
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if (expanded.NewValue)
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{
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SpriteText.Anchor = Anchor.Centre;
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SpriteText.Origin = Anchor.Centre;
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SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Bold);
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base.Height = actualHeight;
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Background.Show();
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Triangles?.Show();
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}
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else
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{
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SpriteText.Anchor = Anchor.CentreLeft;
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SpriteText.Origin = Anchor.CentreLeft;
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SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Regular);
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base.Height = actualHeight / 2;
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Background.Hide();
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Triangles?.Hide();
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}
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}, true);
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}
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}
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}
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