osu/osu.Game.Rulesets.Taiko
2020-05-14 09:44:21 +09:00
..
Audio
Beatmaps Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Difficulty Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Properties
Replays Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Resources
Scoring Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
Skinning Fix switch case 2020-05-11 07:13:06 +02:00
UI Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Merge branch 'master' into taiko-don 2020-05-11 13:24:27 +09:00