mirror of
https://github.com/ppy/osu
synced 2024-12-09 16:39:15 +00:00
451765784a
Just some clean-ups to make it easier to confirm correct logic
214 lines
6.7 KiB
C#
214 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.Social;
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using osu.Game.Users;
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using osu.Framework.Threading;
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namespace osu.Game.Overlays
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{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
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{
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private readonly LoadingAnimation loading;
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private FillFlowContainer<SocialPanel> panels;
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
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protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
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protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648");
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protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
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protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
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private IEnumerable<User> users;
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public IEnumerable<User> Users
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{
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get => users;
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set
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{
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if (users?.Equals(value) ?? false)
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return;
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users = value?.ToList();
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}
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}
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public SocialOverlay()
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{
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Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
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Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
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Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
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Add(loading = new LoadingAnimation());
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Filter.Search.Current.ValueChanged += text =>
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{
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if (!string.IsNullOrEmpty(text.NewValue))
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{
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// force searching in players until searching for friends is supported
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Header.Tabs.Current.Value = SocialTab.AllPlayers;
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if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank)
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Filter.Tabs.Current.Value = SocialSortCriteria.Rank;
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}
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};
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Header.Tabs.Current.ValueChanged += _ => queueUpdate();
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Filter.Tabs.Current.ValueChanged += _ => queueUpdate();
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue);
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Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdate();
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currentQuery.BindTo(Filter.Search.Current);
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currentQuery.ValueChanged += query =>
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{
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queryChangedDebounce?.Cancel();
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if (string.IsNullOrEmpty(query.NewValue))
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queueUpdate();
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else
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queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
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};
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}
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private APIRequest getUsersRequest;
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private readonly Bindable<string> currentQuery = new Bindable<string>();
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private ScheduledDelegate queryChangedDebounce;
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private void queueUpdate() => Scheduler.AddOnce(updateSearch);
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private void updateSearch()
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{
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queryChangedDebounce?.Cancel();
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if (!IsLoaded)
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return;
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Users = null;
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clearPanels();
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loading.Hide();
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getUsersRequest?.Cancel();
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if (API?.IsLoggedIn != true)
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return;
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switch (Header.Tabs.Current.Value)
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{
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case SocialTab.Friends:
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var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
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friendRequest.Success += updateUsers;
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API.Queue(getUsersRequest = friendRequest);
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break;
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default:
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var userRequest = new GetUsersRequest(); // TODO filter arguments!
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userRequest.Success += response => updateUsers(response.Select(r => r.User));
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API.Queue(getUsersRequest = userRequest);
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break;
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}
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loading.Show();
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}
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private void recreatePanels(PanelDisplayStyle displayStyle)
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{
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clearPanels();
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if (Users == null)
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return;
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var newPanels = new FillFlowContainer<SocialPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10f),
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Margin = new MarginPadding { Top = 10 },
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ChildrenEnumerable = Users.Select(u =>
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{
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SocialPanel panel;
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switch (displayStyle)
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{
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case PanelDisplayStyle.Grid:
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panel = new SocialGridPanel(u)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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};
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break;
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default:
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panel = new SocialListPanel(u);
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break;
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}
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panel.Status.BindTo(u.Status);
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panel.Activity.BindTo(u.Activity);
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return panel;
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})
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};
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LoadComponentAsync(newPanels, f =>
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{
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if (panels != null)
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ScrollFlow.Remove(panels);
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ScrollFlow.Add(panels = newPanels);
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});
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}
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private void updateUsers(IEnumerable<User> newUsers)
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{
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Users = newUsers;
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loading.Hide();
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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}
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private void clearPanels()
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{
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if (panels != null)
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{
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panels.Expire();
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panels = null;
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}
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}
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public override void APIStateChanged(IAPIProvider api, APIState state)
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{
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switch (state)
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{
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case APIState.Online:
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queueUpdate();
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break;
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default:
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Users = null;
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clearPanels();
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break;
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}
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}
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}
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public enum SortDirection
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{
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Ascending,
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Descending
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}
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}
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