mirror of https://github.com/ppy/osu
105 lines
3.3 KiB
C#
105 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens.Ranking;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public abstract class SettingsSubPanel : SettingsPanel
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{
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protected SettingsSubPanel()
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: base(true)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = Hide
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});
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}
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protected override bool DimMainContent => false; // dimming is handled by main overlay
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(Sidebar.DEFAULT_WIDTH);
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Children = new Drawable[]
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{
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Text = @"back",
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(e);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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Click();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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