mirror of https://github.com/ppy/osu
101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModFadeIn : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestMinCoverageFullWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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}
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[Test]
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public void TestMinCoverageHalfWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
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}
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[Test]
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public void TestMaxCoverageFullWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
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}
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[Test]
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public void TestMaxCoverageHalfWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
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AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
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}
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[Test]
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public void TestNoCoverageDuringBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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Beatmap = new Beatmap
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{
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HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
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Breaks = { new BreakPeriod(2000, 28000) }
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},
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PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0)
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});
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}
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private bool checkCoverage(float expected)
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{
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Drawable? cover = this.ChildrenOfType<PlayfieldCoveringWrapper>().FirstOrDefault();
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Drawable? filledArea = cover?.ChildrenOfType<Box>().LastOrDefault();
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if (filledArea == null)
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return false;
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float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION);
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// A bit of lenience because the test may end up hitting hitobjects before any assertions.
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return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1);
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}
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}
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}
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