mirror of
https://github.com/ppy/osu
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48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Spun Out";
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public override string Acronym => "SO";
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public override IconUsage? Icon => OsuIcon.ModSpunout;
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public override ModType Type => ModType.Automation;
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public override string Description => @"Spinners will be automatically completed.";
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public override double ScoreMultiplier => 0.9;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var hitObject in drawables)
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{
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if (hitObject is DrawableSpinner spinner)
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{
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spinner.Disc.Enabled = false;
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spinner.OnUpdate += d =>
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{
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if (d is DrawableSpinner s)
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{
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if (s.Disc.Valid)
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s.Disc.Rotate(180 / MathF.PI * (float)s.Clock.ElapsedFrameTime / 40);
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if (!s.SpmCounter.IsPresent)
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s.SpmCounter.FadeIn(s.HitObject.TimeFadeIn);
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}
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};
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}
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}
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}
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}
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}
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