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https://github.com/ppy/osu
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65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Taiko.Configuration;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public partial class TestSceneDrumTouchInputArea : OsuTestScene
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{
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private DrumTouchInputArea drumTouchInputArea = null!;
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private readonly Bindable<TaikoTouchControlScheme> controlScheme = new Bindable<TaikoTouchControlScheme>();
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[BackgroundDependencyLoader]
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private void load()
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{
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var config = (TaikoRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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config.BindWith(TaikoRulesetSetting.TouchControlScheme, controlScheme);
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}
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private void createDrum()
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{
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Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new InputDrum
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Height = 0.2f,
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},
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drumTouchInputArea = new DrumTouchInputArea
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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}
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}
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};
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}
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[Test]
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public void TestDrum()
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{
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AddStep("create drum", createDrum);
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AddStep("show drum", () => drumTouchInputArea.Show());
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AddStep("change scheme (kddk)", () => controlScheme.Value = TaikoTouchControlScheme.KDDK);
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AddStep("change scheme (kkdd)", () => controlScheme.Value = TaikoTouchControlScheme.KKDD);
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AddStep("change scheme (ddkk)", () => controlScheme.Value = TaikoTouchControlScheme.DDKK);
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}
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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}
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