mirror of
https://github.com/ppy/osu
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65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A drawable which has a callback when the skin changes.
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/// </summary>
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public abstract class SkinReloadableDrawable : CompositeDrawable
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{
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private readonly Func<ISkinSource, bool> allowFallback;
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private ISkinSource skin;
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/// <summary>
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/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
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/// </summary>
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private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
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/// <summary>
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/// Create a new <see cref="SkinReloadableDrawable"/>
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/// </summary>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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protected SkinReloadableDrawable(Func<ISkinSource, bool> allowFallback = null)
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{
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this.allowFallback = allowFallback;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource source)
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{
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skin = source;
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skin.SourceChanged += onChange;
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}
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private void onChange() => SkinChanged(skin, allowDefaultFallback);
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protected override void LoadAsyncComplete()
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{
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base.LoadAsyncComplete();
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onChange();
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}
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/// <summary>
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/// Called when a change is made to the skin.
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/// </summary>
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/// <param name="skin">The new skin.</param>
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/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
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protected virtual void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (skin != null)
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skin.SourceChanged -= onChange;
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}
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}
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}
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