mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
153 lines
5.5 KiB
C#
153 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class SkinSection : SettingsSection
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{
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private SkinSettingsDropdown skinDropdown;
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public override string Header => "Skin";
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.PaintBrush
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};
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private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
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private readonly Bindable<int> configBindable = new Bindable<int>();
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[Resolved]
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private SkinManager skins { get; set; }
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private IBindable<WeakReference<SkinInfo>> managerUpdated;
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private IBindable<WeakReference<SkinInfo>> managerRemoved;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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FlowContent.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
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{
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skinDropdown = new SkinSettingsDropdown(),
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new ExportSkinButton(),
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Bindable = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Gameplay cursor size",
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Bindable = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap skins",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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};
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managerUpdated = skins.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(itemUpdated);
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managerRemoved = skins.ItemRemoved.GetBoundCopy();
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managerRemoved.BindValueChanged(itemRemoved);
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config.BindWith(OsuSetting.Skin, configBindable);
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skinDropdown.Bindable = dropdownBindable;
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skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
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// Todo: This should not be necessary when OsuConfigManager is databased
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if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
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configBindable.Value = 0;
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configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
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dropdownBindable.BindValueChanged(skin => configBindable.Value = skin.NewValue.ID);
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}
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private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToArray());
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}
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private void itemRemoved(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
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}
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private class SizeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
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private class SkinDropdownControl : DropdownControl
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{
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protected override string GenerateItemText(SkinInfo item) => item.ToString();
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}
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}
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private class ExportSkinButton : SettingsButton
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{
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[Resolved]
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private SkinManager skins { get; set; }
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private Bindable<Skin> currentSkin;
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = "Export selected skin";
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Action = export;
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true);
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}
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private void export()
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{
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try
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{
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skins.Export(currentSkin.Value.SkinInfo);
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}
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catch (Exception e)
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{
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Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
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}
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}
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}
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}
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}
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