mirror of
https://github.com/ppy/osu
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129 lines
4.3 KiB
C#
129 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Overlays.SearchableList
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{
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public abstract class SearchableListOverlay : FullscreenOverlay
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{
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public const float WIDTH_PADDING = 80;
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protected SearchableListOverlay(OverlayColourScheme colourScheme)
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: base(colourScheme)
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{
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}
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}
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public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
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where THeader : struct, Enum
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where TTab : struct, Enum
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where TCategory : struct, Enum
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{
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private readonly Container scrollContainer;
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protected readonly SearchableListHeader<THeader> Header;
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protected readonly SearchableListFilterControl<TTab, TCategory> Filter;
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protected readonly FillFlowContainer ScrollFlow;
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protected abstract Color4 BackgroundColour { get; }
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protected abstract Color4 TrianglesColourLight { get; }
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protected abstract Color4 TrianglesColourDark { get; }
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protected abstract SearchableListHeader<THeader> CreateHeader();
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protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
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protected SearchableListOverlay(OverlayColourScheme colourScheme)
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: base(colourScheme)
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = BackgroundColour,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 5,
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ColourLight = TrianglesColourLight,
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ColourDark = TrianglesColourDark,
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},
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},
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},
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scrollContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = new OverlayScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = ScrollFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = 10, Bottom = 50 },
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Direction = FillDirection.Vertical,
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},
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},
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},
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header = CreateHeader(),
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Filter = CreateFilterControl(),
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},
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},
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};
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}
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protected override void Update()
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{
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base.Update();
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scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height };
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}
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protected override void OnFocus(FocusEvent e)
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{
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Filter.Search.TakeFocus();
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}
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protected override void PopIn()
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{
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base.PopIn();
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Filter.Search.HoldFocus = true;
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}
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protected override void PopOut()
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{
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base.PopOut();
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Filter.Search.HoldFocus = false;
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}
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}
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}
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