mirror of
https://github.com/ppy/osu
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100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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/// <summary>
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/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
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/// No background layer.
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/// </summary>
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public class LegacyNewStyleSpinner : CompositeDrawable
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{
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private Sprite discBottom;
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private Sprite discTop;
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private Sprite spinningMiddle;
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private Sprite fixedMiddle;
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private DrawableSpinner drawableSpinner;
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private const float final_scale = 0.625f;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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{
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drawableSpinner = (DrawableSpinner)drawableObject;
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Scale = new Vector2(final_scale);
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InternalChildren = new Drawable[]
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{
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discBottom = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-bottom")
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},
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discTop = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-top")
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},
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fixedMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle")
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},
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spinningMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle2")
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut();
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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{
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var spinner = (Spinner)drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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this.FadeInFromZero(spinner.TimePreempt / 2);
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fixedMiddle.FadeColour(Color4.White);
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using (BeginAbsoluteSequence(spinner.StartTime, true))
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fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
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}
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protected override void Update()
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{
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base.Update();
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spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
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discBottom.Rotation = discTop.Rotation / 3;
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Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f));
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}
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}
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}
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