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https://github.com/ppy/osu
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100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneBeatmapRulesetSelector : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly TestRulesetSelector selector;
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public TestSceneBeatmapRulesetSelector()
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{
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Add(selector = new TestRulesetSelector());
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Test]
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public void TestMultipleRulesetsBeatmapSet()
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{
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var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
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AddStep("load multiple rulesets beatmapset", () =>
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{
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selector.BeatmapSet = new BeatmapSetInfo
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{
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Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
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};
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});
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var tabItems = selector.TabContainer.TabItems;
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AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
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AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
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}
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[Test]
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public void TestSingleRulesetBeatmapSet()
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{
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var enabledRuleset = rulesets.AvailableRulesets.Last();
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AddStep("load single ruleset beatmapset", () =>
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{
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selector.BeatmapSet = new BeatmapSetInfo
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{
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Beatmaps = new List<BeatmapInfo>
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{
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new BeatmapInfo
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{
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Ruleset = enabledRuleset
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}
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}
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};
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});
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AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
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}
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[Test]
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public void TestEmptyBeatmapSet()
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{
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AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
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{
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Beatmaps = new List<BeatmapInfo>()
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});
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AddAssert("no ruleset selected", () => selector.SelectedTab == null);
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AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
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}
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[Test]
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public void TestNullBeatmapSet()
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{
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AddStep("load null beatmapset", () => selector.BeatmapSet = null);
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AddAssert("no ruleset selected", () => selector.SelectedTab == null);
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AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
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}
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private class TestRulesetSelector : BeatmapRulesetSelector
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{
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public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
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public new TabFillFlowContainer TabContainer => base.TabContainer;
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}
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}
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}
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