mirror of https://github.com/ppy/osu
333 lines
12 KiB
C#
333 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatcher : OsuTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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private DroppedObjectContainer droppedObjectContainer;
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private TestCatcher catcher;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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var difficulty = new BeatmapDifficulty
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{
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CircleSize = 0,
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};
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droppedObjectContainer = new DroppedObjectContainer();
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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droppedObjectContainer,
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catcher = new TestCatcher(droppedObjectContainer, difficulty),
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}
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};
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});
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[Test]
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public void TestCatcherHyperStateReverted()
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{
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DrawableCatchHitObject drawableObject1 = null;
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DrawableCatchHitObject drawableObject2 = null;
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JudgementResult result1 = null;
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JudgementResult result2 = null;
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AddStep("catch hyper fruit", () =>
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{
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attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
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});
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AddStep("catch normal fruit", () =>
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{
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attemptCatch(new Fruit(), out drawableObject2, out result2);
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});
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AddStep("revert second result", () =>
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{
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catcher.OnRevertResult(drawableObject2, result2);
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});
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checkHyperDash(true);
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AddStep("revert first result", () =>
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{
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catcher.OnRevertResult(drawableObject1, result1);
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});
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checkHyperDash(false);
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}
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[Test]
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public void TestCatcherAnimationStateReverted()
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{
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DrawableCatchHitObject drawableObject = null;
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JudgementResult result = null;
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AddStep("catch kiai fruit", () =>
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{
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attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
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});
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checkState(CatcherAnimationState.Kiai);
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AddStep("revert result", () =>
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{
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catcher.OnRevertResult(drawableObject, result);
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});
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checkState(CatcherAnimationState.Idle);
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}
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[Test]
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public void TestCatcherCatchWidth()
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{
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float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
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AddStep("catch fruit", () =>
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{
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attemptCatch(new Fruit { X = -halfWidth + 1 });
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attemptCatch(new Fruit { X = halfWidth - 1 });
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});
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checkPlate(2);
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AddStep("miss fruit", () =>
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{
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attemptCatch(new Fruit { X = -halfWidth - 1 });
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attemptCatch(new Fruit { X = halfWidth + 1 });
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});
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checkPlate(2);
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}
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[Test]
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public void TestFruitChangesCatcherState()
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{
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AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 }));
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checkState(CatcherAnimationState.Fail);
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkState(CatcherAnimationState.Idle);
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AddStep("catch kiai fruit", () => attemptCatch(new TestKiaiFruit()));
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checkState(CatcherAnimationState.Kiai);
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}
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[Test]
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public void TestNormalFruitResetsHyperDashState()
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{
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AddStep("catch hyper fruit", () => attemptCatch(new Fruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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checkHyperDash(true);
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AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
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checkHyperDash(false);
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}
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[Test]
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public void TestTinyDropletMissPreservesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
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// catcher state and hyper dash state is preserved
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checkState(CatcherAnimationState.Kiai);
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checkHyperDash(true);
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}
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[Test]
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public void TestBananaMissPreservesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
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// catcher state is preserved but hyper dash state is reset
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checkState(CatcherAnimationState.Kiai);
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checkHyperDash(false);
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}
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[Test]
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public void TestLastBananaShouldClearPlateOnMiss()
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkPlate(1);
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AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
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checkPlate(1);
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AddStep("miss last banana", () => attemptCatch(new Banana { LastInCombo = true, X = 100 }));
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checkPlate(0);
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}
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[Test]
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public void TestLastBananaShouldClearPlateOnCatch()
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkPlate(1);
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AddStep("catch banana", () => attemptCatch(new Banana()));
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checkPlate(2);
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AddStep("catch last banana", () => attemptCatch(new Banana { LastInCombo = true }));
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checkPlate(0);
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}
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[Test]
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public void TestCatcherRandomStacking()
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{
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AddStep("catch more fruits", () => attemptCatch(() => new Fruit
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{
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X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One)
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}, 50));
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}
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[Test]
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public void TestCatcherStackingSameCaughtPosition()
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkPlate(1);
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AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
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checkPlate(10);
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AddAssert("caught objects are stacked", () =>
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catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
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catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
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catcher.CaughtObjects.Any(obj => obj.Y < 0));
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}
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[Test]
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public void TestCatcherExplosionAndDropping()
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
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AddStep("explode", () => catcher.Explode());
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AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10));
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AddStep("drop", () => catcher.Drop());
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AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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}
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[Test]
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public void TestHitLightingColour()
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{
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var fruitColour = SkinConfiguration.DefaultComboColours[1];
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AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddAssert("correct hit lighting colour", () =>
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catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
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}
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[Test]
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public void TestHitLightingDisabled()
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{
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AddStep("disable hit lighting", () => config.SetValue(OsuSetting.HitLighting, false));
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
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}
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private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
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private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
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private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
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private void attemptCatch(CatchHitObject hitObject)
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{
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attemptCatch(() => hitObject, 1);
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}
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private void attemptCatch(Func<CatchHitObject> hitObject, int count)
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{
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for (int i = 0; i < count; i++)
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attemptCatch(hitObject(), out _, out _);
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}
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private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
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{
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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drawableObject = createDrawableObject(hitObject);
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result = createResult(hitObject);
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applyResult(drawableObject, result);
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}
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private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
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{
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// Load DHO to set colour of hit explosion correctly
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Add(drawableObject);
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drawableObject.OnLoadComplete += _ =>
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{
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catcher.OnNewResult(drawableObject, result);
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drawableObject.Expire();
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};
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}
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private JudgementResult createResult(CatchHitObject hitObject)
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{
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return new CatchJudgementResult(hitObject, hitObject.CreateJudgement())
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{
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Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
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};
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}
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private DrawableCatchHitObject createDrawableObject(CatchHitObject hitObject)
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{
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switch (hitObject)
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{
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case Banana banana:
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return new DrawableBanana(banana);
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case Droplet droplet:
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return new DrawableDroplet(droplet);
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case Fruit fruit:
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return new DrawableFruit(fruit);
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default:
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throw new ArgumentOutOfRangeException(nameof(hitObject));
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}
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}
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public class TestCatcher : Catcher
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{
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public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
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public TestCatcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty)
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: base(droppedObjectTarget, difficulty)
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{
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}
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}
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public class TestKiaiFruit : Fruit
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{
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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}
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}
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}
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}
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