mirror of https://github.com/ppy/osu
113 lines
3.9 KiB
C#
113 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public class TestSceneCatchModNoScope : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestVisibleDuringBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new CatchModNoScope
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{
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HiddenComboCount = { Value = 0 },
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},
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Autoplay = true,
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PassCondition = () => true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Fruit
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 1000,
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},
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new Fruit
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 5000,
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}
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},
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Breaks = new List<BreakPeriod>
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{
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new BreakPeriod(2000, 4000),
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}
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}
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});
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AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
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AddUntilStep("wait for start of break", isBreak);
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AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
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AddUntilStep("wait for end of break", () => !isBreak());
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AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
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}
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[Test]
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public void TestVisibleAfterComboBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new CatchModNoScope
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{
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HiddenComboCount = { Value = 2 },
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},
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Autoplay = true,
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PassCondition = () => true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Fruit
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{
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X = 0,
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StartTime = 1000,
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},
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new Fruit
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 3000,
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},
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new Fruit
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{
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X = CatchPlayfield.WIDTH,
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StartTime = 5000,
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},
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}
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}
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});
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AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1));
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AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
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AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1));
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AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
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AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
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}
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private bool isBreak() => Player.IsBreakTime.Value;
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private bool catcherAlphaAlmostEquals(float alpha)
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{
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var playfield = (CatchPlayfield)Player.DrawableRuleset.Playfield;
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return Precision.AlmostEquals(playfield.CatcherArea.Alpha, alpha);
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}
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}
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}
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