mirror of
https://github.com/ppy/osu
synced 2024-12-23 07:15:46 +00:00
445bb70ef5
Also tidies up hyperdash state logic
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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[Ignore("getting CI working")]
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internal class TestCaseCatcherArea : OsuTestCase
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{
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private RulesetInfo catchRuleset;
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private TestCatcherArea catcherArea;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CatcherArea),
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};
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public TestCaseCatcherArea()
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{
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AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
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AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
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}
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private void createCatcher(float size)
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{
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Child = new CatchInputManager(catchRuleset)
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{
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RelativeSizeAxes = Axes.Both,
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Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.BottomLeft
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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catchRuleset = rulesets.GetRuleset(2);
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}
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private class TestCatcherArea : CatcherArea
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{
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public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
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: base(beatmapDifficulty)
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{
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}
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public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
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}
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}
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}
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