mirror of https://github.com/ppy/osu
38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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public partial class TestSceneEditorPlacement : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new TaikoRuleset();
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[Test]
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public void TestPlacementBlueprintDoesNotCauseCrashes()
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{
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AddStep("clear objects", () => EditorBeatmap.Clear());
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AddStep("add two objects", () =>
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{
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EditorBeatmap.Add(new Hit { StartTime = 1818 });
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EditorBeatmap.Add(new Hit { StartTime = 1584 });
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});
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AddStep("seek back", () => EditorClock.Seek(1584));
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AddStep("choose hit placement tool", () => InputManager.Key(Key.Number2));
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AddStep("hover over first hit", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<DrawableHit>().ElementAt(1)));
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AddStep("hover over second hit", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<DrawableHit>().ElementAt(0)));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("context menu open", () => Editor.ChildrenOfType<OsuContextMenu>().Any(menu => menu.State == MenuState.Open));
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}
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}
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}
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