mirror of
https://github.com/ppy/osu
synced 2024-12-29 10:22:43 +00:00
76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
/// <summary>
|
|
/// An overlay which can be used to require further user actions before gameplay is resumed.
|
|
/// </summary>
|
|
public abstract partial class ResumeOverlay : VisibilityContainer
|
|
{
|
|
public CursorContainer GameplayCursor { get; set; }
|
|
|
|
/// <summary>
|
|
/// The action to be performed to complete resuming.
|
|
/// </summary>
|
|
public Action ResumeAction { private get; set; }
|
|
|
|
public virtual CursorContainer LocalCursor => null;
|
|
|
|
protected const float TRANSITION_TIME = 500;
|
|
|
|
protected abstract LocalisableString Message { get; }
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
|
|
|
protected ResumeOverlay()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
protected void Resume()
|
|
{
|
|
ResumeAction?.Invoke();
|
|
Hide();
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
AddRange(new Drawable[]
|
|
{
|
|
new OsuSpriteText
|
|
{
|
|
RelativePositionAxes = Axes.Both,
|
|
Y = 0.4f,
|
|
Text = Message,
|
|
Font = OsuFont.GetFont(size: 30),
|
|
Spacing = new Vector2(5, 0),
|
|
Origin = Anchor.TopCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
Colour = colours.Yellow,
|
|
Shadow = true,
|
|
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override void PopIn() => this.FadeIn(TRANSITION_TIME, Easing.OutQuint);
|
|
|
|
protected override void PopOut() => this.FadeOut(TRANSITION_TIME, Easing.OutQuint);
|
|
}
|
|
}
|