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`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`, which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by default creates a new room as `API.LocalUser`, therefore automatically adding that user to the room - and as such there is no need to add them manually unless the `joinRoom` ctor param is specified as `false`. |
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.. | ||
Background | ||
Collections | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Multiplayer | ||
Navigation | ||
Online | ||
Ranking | ||
RealtimeMultiplayer | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestSceneOsuGame.cs | ||
TestSceneOsuScreenStack.cs |