osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerTeamRes...

54 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerTeamResults : ScreenTestScene
{
[Test]
public void TestScaling()
{
// scheduling is needed as scaling the content immediately causes the entire scene to shake badly, for some odd reason.
AddSliderStep("scale", 0.5f, 1.6f, 1f, v => Schedule(() =>
{
Stack.Scale = new Vector2(v);
Stack.Size = new Vector2(1f / v);
}));
}
[TestCase(7483253, 1048576)]
[TestCase(1048576, 7483253)]
[TestCase(1048576, 1048576)]
public void TestDisplayTeamResults(int team1Score, int team2Score)
{
MultiplayerResultsScreen screen = null;
AddStep("show results screen", () =>
{
var rulesetInfo = new OsuRuleset().RulesetInfo;
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = TestResources.CreateTestScoreInfo(beatmapInfo);
SortedDictionary<int, BindableLong> teamScores = new SortedDictionary<int, BindableLong>
{
{ 0, new BindableLong(team1Score) },
{ 1, new BindableLong(team2Score) }
};
Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, new PlaylistItem(beatmapInfo), teamScores));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
}
}
}