osu/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs

125 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneHostOnlyQueueMode : QueueModeTestScene
{
protected override QueueMode Mode => QueueMode.HostOnly;
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestNewItemCreatedAfterGameplayFinished()
{
RunGameplay();
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
}
[Test]
public void TestOnlyLastItemChangedAfterGameplayFinished()
{
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap);
selectNewItem(() => OtherBeatmap);
AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
QueueMode = QueueMode.AllPlayers
}).WaitSafely());
AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
}
[Test]
public void TestAddItemsAsHost()
{
addItem(() => OtherBeatmap);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)
{
AddUntilStep("wait for playlist panels to load", () =>
{
var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
return queueList.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == queueList.Items.Count;
});
AddStep("click edit button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
BeatmapInfo otherBeatmap = null;
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)
{
AddStep("click add button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
}
}