mirror of https://github.com/ppy/osu
364 lines
12 KiB
C#
364 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
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{
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private const double time_before_head = 250;
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private const double time_head = 1500;
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private const double time_during_hold_1 = 2500;
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private const double time_tail = 4000;
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private const double time_after_tail = 5250;
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private List<JudgementResult> judgementResults;
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/// <summary>
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/// -----[ ]-----
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/// o o
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/// </summary>
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[Test]
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public void TestNoInput()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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assertNoteJudgement(HitResult.Perfect);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_before_head + 10),
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTickJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_before_head + 10),
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTickJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Perfect);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAtStartAndBreak()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 10),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTickJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o
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/// </summary>
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[Test]
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public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 10),
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTickJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o o
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/// </summary>
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[Test]
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public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 10),
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTickJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestPressDuringNoteAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o o
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/// </summary>
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[Test]
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public void TestPressDuringNoteAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail + 10),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Meh);
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}
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[Test]
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public void TestMissReleaseAndHitSecondRelease()
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{
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var windows = new ManiaHitWindows();
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windows.SetDifficulty(10);
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = 1000,
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Duration = 500,
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Column = 0,
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},
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new HoldNote
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{
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StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
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Duration = 500,
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Column = 0,
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},
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty
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{
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SliderTickRate = 4,
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OverallDifficulty = 10,
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},
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
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new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
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}, beatmap);
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AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
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.All(j => j.Type == HitResult.Miss));
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AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
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.All(j => j.Type == HitResult.Perfect));
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}
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private void assertHeadJudgement(HitResult result)
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=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
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private void assertTailJudgement(HitResult result)
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=> AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result);
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private void assertNoteJudgement(HitResult result)
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=> AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result);
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private void assertTickJudgement(HitResult result)
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=> AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick
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private ScoreAccessibleReplayPlayer currentPlayer;
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private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject> beatmap = null)
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{
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if (beatmap == null)
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{
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beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = time_head,
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Duration = time_tail - time_head,
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Column = 0,
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}
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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}
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, false, false)
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{
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}
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}
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}
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}
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