mirror of https://github.com/ppy/osu
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public partial class TestSceneStarFountain : OsuTestScene
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{
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[Test]
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public void TestMenu()
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{
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AddStep("make fountains", () =>
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{
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Children = new[]
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{
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new StarFountain
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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X = 200,
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},
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new StarFountain
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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X = -200,
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},
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};
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});
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AddRepeatStep("activate fountains sometimes", () =>
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{
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foreach (var fountain in Children.OfType<StarFountain>())
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{
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if (RNG.NextSingle() > 0.8f)
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fountain.Shoot(RNG.Next(-1, 2));
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}
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}, 150);
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}
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[Test]
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public void TestGameplay()
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{
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AddStep("make fountains", () =>
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{
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Children = new[]
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{
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new KiaiGameplayFountains.GameplayStarFountain
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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X = 75,
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},
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new KiaiGameplayFountains.GameplayStarFountain
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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X = -75,
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},
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};
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});
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AddStep("activate fountains", () =>
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{
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((StarFountain)Children[0]).Shoot(1);
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((StarFountain)Children[1]).Shoot(-1);
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});
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}
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}
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}
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