mirror of https://github.com/ppy/osu
203 lines
8.8 KiB
C#
203 lines
8.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public partial class TestSceneScoreProcessor : OsuTestScene
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{
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[Test]
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public void TestNoScoreIncreaseFromMiss()
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
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var scoreProcessor = new ScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0));
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}
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[Test]
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public void TestOnlyBonusScore()
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
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var scoreProcessor = new ScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a judgement
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(scoreProcessor.GetBaseScoreForResult(HitResult.LargeBonus)));
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}
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[Test]
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public void TestResetFromReplayFrame()
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitCircle() } };
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var scoreProcessor = new ScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(beatmap);
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
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// No header shouldn't cause any change
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame());
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
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// Reset with a miss instead.
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, new ScoreProcessorStatistics
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{
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MaximumBaseScore = 300,
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BaseScore = 0,
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AccuracyJudgementCount = 1,
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ComboPortion = 0,
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BonusPortion = 0
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}, DateTimeOffset.Now)
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});
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0));
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// Reset with no judged hit.
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int>(), new ScoreProcessorStatistics
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{
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MaximumBaseScore = 0,
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BaseScore = 0,
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AccuracyJudgementCount = 0,
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ComboPortion = 0,
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BonusPortion = 0
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}, DateTimeOffset.Now)
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});
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.JudgedHits, Is.Zero);
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
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}
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[Test]
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public void TestFailScore()
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects =
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{
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new TestHitObject(),
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new TestHitObject(HitResult.LargeTickHit),
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new TestHitObject(HitResult.SmallTickHit),
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new TestHitObject(HitResult.SmallBonus),
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new TestHitObject(),
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new TestHitObject(HitResult.LargeTickHit),
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new TestHitObject(HitResult.SmallTickHit),
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new TestHitObject(HitResult.LargeBonus),
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}
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};
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var scoreProcessor = new ScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(beatmap);
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].Judgement) { Type = HitResult.Ok });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].Judgement) { Type = HitResult.LargeTickHit });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].Judgement) { Type = HitResult.SmallTickMiss });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].Judgement) { Type = HitResult.SmallBonus });
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var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo };
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scoreProcessor.FailScore(score);
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Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
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Assert.That(score.Passed, Is.False);
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Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
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Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
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Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
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Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
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Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
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Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
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Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
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Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
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}
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[Test]
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public void TestAccuracyModes()
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = Enumerable.Range(0, 4).Select(_ => new TestHitObject(HitResult.Great)).ToList<HitObject>()
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};
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var scoreProcessor = new ScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(beatmap);
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
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Assert.That(scoreProcessor.MinimumAccuracy.Value, Is.EqualTo(0));
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Assert.That(scoreProcessor.MaximumAccuracy.Value, Is.EqualTo(1));
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].Judgement) { Type = HitResult.Ok });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].Judgement) { Type = HitResult.Great });
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo((double)(100 + 300) / (2 * 300)).Within(Precision.DOUBLE_EPSILON));
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Assert.That(scoreProcessor.MinimumAccuracy.Value, Is.EqualTo((double)(100 + 300) / (4 * 300)).Within(Precision.DOUBLE_EPSILON));
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Assert.That(scoreProcessor.MaximumAccuracy.Value, Is.EqualTo((double)(100 + 3 * 300) / (4 * 300)).Within(Precision.DOUBLE_EPSILON));
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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public TestJudgement(HitResult maxResult = HitResult.Perfect)
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{
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MaxResult = maxResult;
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}
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}
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private class TestHitObject : HitObject
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{
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private readonly HitResult maxResult;
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public TestHitObject(HitResult maxResult = HitResult.Perfect)
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{
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this.maxResult = maxResult;
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}
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public override Judgement CreateJudgement() => new TestJudgement(maxResult);
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}
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}
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}
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