osu/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs

96 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Music;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene
{
private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
private PlaylistOverlay playlistOverlay;
private Live<BeatmapSetInfo> first;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = playlistOverlay = new PlaylistOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
State = { Value = Visibility.Visible }
}
};
beatmapSets.Clear();
for (int i = 0; i < 100; i++)
{
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged());
}
first = beatmapSets.First();
playlistOverlay.BeatmapSets.BindTo(beatmapSets);
});
[Test]
public void TestRearrangeItems()
{
AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any());
AddStep("hold 1st item handle", () =>
{
var handle = this.ChildrenOfType<OsuRearrangeableListItem<Live<BeatmapSetInfo>>.PlaylistItemHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
AddStep("drag to 5th", () =>
{
var item = this.ChildrenOfType<PlaylistItem>().ElementAt(4);
InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.BottomLeft);
});
AddAssert("song 1 is 5th", () => beatmapSets[4].Equals(first));
AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
}
[Test]
public void TestFiltering()
{
AddStep("set filter to \"10\"", () =>
{
var filterControl = playlistOverlay.ChildrenOfType<FilterControl>().Single();
filterControl.Search.Current.Value = "10";
});
AddAssert("results filtered correctly",
() => playlistOverlay.ChildrenOfType<PlaylistItem>()
.Where(item => item.MatchingFilter)
.All(item => item.FilterTerms.Any(term => term.ToString().Contains("10"))));
}
}
}