osu/osu.Game.Rulesets.Catch/Mods
Dean Herbert 0cac935939 Shorten class name of `ModCreatedReplayUser` 2022-03-31 11:34:23 +09:00
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CatchModAutoplay.cs Shorten class name of `ModCreatedReplayUser` 2022-03-31 11:34:23 +09:00
CatchModCinema.cs Shorten class name of `ModCreatedReplayUser` 2022-03-31 11:34:23 +09:00
CatchModClassic.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
CatchModDaycore.cs
CatchModDifficultyAdjust.cs Add missing osu!catch difficulty adjust attributes 2021-07-11 10:14:42 +09:00
CatchModDoubleTime.cs
CatchModEasy.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
CatchModFlashlight.cs Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
CatchModFloatingFruits.cs Fix code quality issues 2021-04-24 14:35:49 +09:00
CatchModHalfTime.cs
CatchModHardRock.cs Use IApplicableToBeatmapProcessor in CatchModHardRock 2021-06-23 14:47:32 +09:00
CatchModHidden.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
CatchModMirror.cs Remove bindable usage in `PathControlPoint` 2021-08-26 12:33:53 +09:00
CatchModMuted.cs Code formatting fixes 2021-07-28 21:52:01 +08:00
CatchModNightcore.cs
CatchModNoFail.cs
CatchModNoScope.cs Remove unnecessary `virtual` specs 2021-11-10 12:00:36 +01:00
CatchModPerfect.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
CatchModRelax.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
CatchModSuddenDeath.cs