osu/osu.Game.Rulesets.Catch
ekrctb 9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
..
Beatmaps Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
Difficulty Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
Judgements Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
MathUtils
Mods Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
Objects Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
Properties
Replays Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Add hiding Palpable HitObject property 2020-11-25 08:07:59 +09:00
UI Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
CatchInputManager.cs
CatchRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
CatchSkinComponent.cs
CatchSkinComponents.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
osu.Game.Rulesets.Catch.csproj