mirror of https://github.com/ppy/osu
161 lines
5.0 KiB
C#
161 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselHeader : Container
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{
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public Container BorderContainer;
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public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
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private readonly HoverLayer hoverLayer;
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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private const float corner_radius = 10;
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private const float border_thickness = 2.5f;
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public CarouselHeader()
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{
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RelativeSizeAxes = Axes.X;
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Height = DrawableCarouselItem.MAX_HEIGHT;
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InternalChild = BorderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = corner_radius,
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BorderColour = new Color4(221, 255, 255, 255),
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Children = new Drawable[]
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{
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Content,
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hoverLayer = new HoverLayer()
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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State.BindValueChanged(updateState, true);
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}
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private void updateState(ValueChangedEvent<CarouselItemState> state)
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{
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switch (state.NewValue)
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{
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case CarouselItemState.Collapsed:
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case CarouselItemState.NotSelected:
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hoverLayer.InsetForBorder = false;
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BorderContainer.BorderThickness = 0;
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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Radius = 10,
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Colour = Color4.Black.Opacity(100),
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};
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break;
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case CarouselItemState.Selected:
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hoverLayer.InsetForBorder = true;
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BorderContainer.BorderThickness = border_thickness;
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 10,
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};
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break;
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}
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}
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public class HoverLayer : HoverSampleDebounceComponent
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{
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private Sample sampleHover;
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private Box box;
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public HoverLayer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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InternalChild = box = new Box
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{
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Colour = colours.Blue.Opacity(0.1f),
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Alpha = 0,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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};
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sampleHover = audio.Samples.Get("UI/default-hover");
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}
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public bool InsetForBorder
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{
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set
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{
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if (value)
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{
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// apply same border as above to avoid applying additive overlay to it (and blowing out the colour).
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Masking = true;
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CornerRadius = corner_radius;
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BorderThickness = border_thickness;
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}
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else
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{
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BorderThickness = 0;
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CornerRadius = 0;
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Masking = false;
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}
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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box.FadeIn(100, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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box.FadeOut(1000, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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public override void PlayHoverSample()
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{
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if (sampleHover == null) return;
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sampleHover.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
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sampleHover.Play();
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}
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}
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}
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}
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