osu/osu.Game.Rulesets.Catch.Tests
ekrctb a960a28d06 Replace "end glow" terminology with "hyper-dash after-image"
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
..
.vscode
Editor Apply changes to tests of juice stream placement 2021-07-23 10:45:33 +09:00
Mods
Resources
CatchBeatmapConversionTest.cs
CatchDifficultyCalculatorTest.cs
CatchLegacyModConversionTest.cs
CatchSkinColourDecodingTest.cs
CatchSkinnableTestScene.cs
JuiceStreamPathTest.cs Add tests of `JuiceStreamPath`. 2021-07-19 13:59:10 +09:00
TestSceneAutoJuiceStream.cs Revert "Modify catcher autoplay test pattern to see more variety movement" 2021-07-27 19:07:37 +09:00
TestSceneBananaShower.cs
TestSceneCatchModHidden.cs
TestSceneCatchPlayer.cs
TestSceneCatchPlayerLegacySkin.cs
TestSceneCatchReplay.cs
TestSceneCatchSkinConfiguration.cs Move catcher trail generation logic to `CatcherArea` 2021-07-27 19:07:37 +09:00
TestSceneCatchStacker.cs
TestSceneCatcher.cs Move catcher trail generation logic to `CatcherArea` 2021-07-27 19:07:37 +09:00
TestSceneCatcherArea.cs Move catcher trail generation logic to `CatcherArea` 2021-07-27 19:07:37 +09:00
TestSceneComboCounter.cs
TestSceneDrawableHitObjects.cs Replace usage of `CatcherArea.MovableCatcher` with `Catcher` 2021-07-19 19:52:40 +09:00
TestSceneDrawableHitObjectsHidden.cs
TestSceneFruitObjects.cs
TestSceneFruitRandomness.cs
TestSceneFruitVisualChange.cs
TestSceneHyperDash.cs Simplify the way of getting catcher 2021-07-21 16:27:44 +09:00
TestSceneHyperDashColouring.cs Replace "end glow" terminology with "hyper-dash after-image" 2021-07-28 19:11:22 +09:00
TestSceneJuiceStream.cs
TestSceneLegacyBeatmapSkin.cs
osu.Game.Rulesets.Catch.Tests.csproj