mirror of
https://github.com/ppy/osu
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79 lines
2.0 KiB
C#
79 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class Country
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{
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/// <summary>
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/// The name of this country.
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/// </summary>
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[JsonProperty(@"name")]
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public string FullName;
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/// <summary>
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/// Two-letter flag acronym (ISO 3166 standard)
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/// </summary>
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[JsonProperty(@"code")]
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public string FlagName;
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}
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public class DrawableFlag : Container, IHasTooltip
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{
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private readonly Sprite sprite;
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private TextureStore textures;
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private Country country;
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public Country Country
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{
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get { return country; }
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set
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{
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if (value == country)
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return;
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country = value;
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if (LoadState >= LoadState.Ready)
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sprite.Texture = getFlagTexture();
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}
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}
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public string TooltipText => country?.FullName;
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public DrawableFlag(Country country = null)
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{
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this.country = country;
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Children = new Drawable[]
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{
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sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore ts)
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{
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if (ts == null)
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throw new ArgumentNullException(nameof(ts));
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textures = ts;
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sprite.Texture = getFlagTexture();
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}
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private Texture getFlagTexture() => textures.Get($@"Flags/{country?.FlagName ?? @"__"}");
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}
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}
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