mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
193 lines
6.2 KiB
C#
193 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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protected TextureStore Textures;
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protected SampleManager Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename) : base(skin)
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{
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Stream stream = storage.GetStream(filename);
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if (stream != null)
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using (StreamReader reader = new StreamReader(stream))
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Configuration = new LegacySkinDecoder().Decode(reader);
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else
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Configuration = new SkinConfiguration();
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Samples = audioManager.GetSampleManager(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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}
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public override Drawable GetDrawableComponent(string componentName)
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{
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switch (componentName)
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{
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case "Play/Miss":
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componentName = "hit0";
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break;
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case "Play/Meh":
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componentName = "hit50";
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break;
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case "Play/Good":
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componentName = "hit100";
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break;
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case "Play/Great":
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componentName = "hit300";
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break;
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case "Play/osu/number-text":
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return !hasFont(Configuration.HitCircleFont) ? null : new LegacySpriteText(Textures, Configuration.HitCircleFont) { Scale = new Vector2(0.96f) };
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}
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var texture = GetTexture(componentName);
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if (texture == null)
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return null;
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return new Sprite { Texture = texture };
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}
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public override Texture GetTexture(string componentName)
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{
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float ratio = 2;
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var texture = Textures.Get($"{componentName}@2x");
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if (texture == null)
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{
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ratio = 1;
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texture = Textures.Get(componentName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio / 0.72f; // brings sizing roughly in-line with stable
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return texture;
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}
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public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
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where T : INamedFileInfo
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{
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private readonly IHasFiles<T> source;
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private readonly IResourceStore<byte[]> underlyingStore;
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private string getPathForFile(string filename)
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{
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bool hasExtension = filename.Contains('.');
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string lastPiece = filename.Split('/').Last();
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var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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var file = source.Files.Find(f =>
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string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
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return file?.FileInfo.StoragePath;
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}
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public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
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{
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this.source = source;
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this.underlyingStore = underlyingStore;
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}
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public Stream GetStream(string name)
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{
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string path = getPathForFile(name);
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return path == null ? null : underlyingStore.GetStream(path);
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}
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byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
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public Task<byte[]> GetAsync(string name)
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{
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string path = getPathForFile(name);
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return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
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}
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#region IDisposable Support
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private bool isDisposed;
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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isDisposed = true;
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}
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}
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~LegacySkinResourceStore()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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private class LegacySpriteText : OsuSpriteText
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{
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private readonly TextureStore textures;
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private readonly string font;
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public LegacySpriteText(TextureStore textures, string font)
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{
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this.textures = textures;
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this.font = font;
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Shadow = false;
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UseFullGlyphHeight = false;
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}
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protected override Texture GetTextureForCharacter(char c)
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{
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string textureName = $"{font}-{c}";
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// Approximate value that brings character sizing roughly in-line with stable
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float ratio = 36;
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var texture = textures.Get($"{textureName}@2x");
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if (texture == null)
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{
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ratio = 18;
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texture = textures.Get(textureName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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}
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}
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}
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