mirror of
https://github.com/ppy/osu
synced 2024-12-13 18:37:04 +00:00
99 lines
3.7 KiB
C#
99 lines
3.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Timing;
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using OpenTK;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseManiaPlayfield : TestCase
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{
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public override string Description => @"Mania playfield";
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protected override double TimePerAction => 200;
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public override void Reset()
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{
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base.Reset();
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols, new List<ControlPoint>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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};
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Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
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{
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Clear();
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(cols, new List<ControlPoint> { new ControlPoint { BeatLength = 200 } })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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for (int i = 0; i < cols; i++)
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{
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playField.Add(new DrawableNote(new Note
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{
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StartTime = Time.Current + 1000,
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Column = i
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}));
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}
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};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
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AddWaitStep(10);
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AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
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AddWaitStep(10);
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AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
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AddWaitStep(10);
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}
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private void triggerKeyDown(Column column)
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{
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column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
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{
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Key = column.Key,
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Repeat = false
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});
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}
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private void triggerKeyUp(Column column)
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{
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column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
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{
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Key = column.Key
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});
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}
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}
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}
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