osu/osu.Game/Skinning/Skin.cs
Bartłomiej Dach 69fc072429 Ignore skin component json data if deserialisation fails instead
Crashing was not really the best thing to do there given the preceding
code that already allowed a few continues in case of a missing file.
2021-05-15 01:08:11 +02:00

130 lines
4.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
public abstract class Skin : IDisposable, ISkin
{
public readonly SkinInfo SkinInfo;
public SkinConfiguration Configuration { get; protected set; }
public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
public abstract ISample GetSample(ISampleInfo sampleInfo);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
protected Skin(SkinInfo skin, IStorageResourceProvider resources)
{
SkinInfo = skin;
// we may want to move this to some kind of async operation in the future.
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
{
string filename = $"{skinnableTarget}.json";
// skininfo files may be null for default skin.
var fileInfo = SkinInfo.Files?.FirstOrDefault(f => f.Filename == filename);
if (fileInfo == null)
continue;
var bytes = resources?.Files.Get(fileInfo.FileInfo.StoragePath);
if (bytes == null)
continue;
string jsonContent = Encoding.UTF8.GetString(bytes);
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
if (deserializedContent == null)
continue;
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
}
}
/// <summary>
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
{
DrawableComponentInfo.Remove(targetContainer.Target);
}
/// <summary>
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
{
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
}
public virtual Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case SkinnableTargetComponent target:
if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
return null;
return new SkinnableTargetComponentsContainer
{
ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
};
}
return null;
}
#region Disposal
~Skin()
{
// required to potentially clean up sample store from audio hierarchy.
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
}
#endregion
}
}