mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
aaa7c7eb05
Uses the usual pattern of two `ReferenceEquals` checks against `this` and `null` before proceeding to inspect field values. Doing this causes the compiler to infer that at the point that field values are checked, `other` can no longer viably be `null`.
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using MessagePack;
|
|
using osu.Game.Online.API;
|
|
|
|
namespace osu.Game.Online.Spectator
|
|
{
|
|
[Serializable]
|
|
[MessagePackObject]
|
|
public class SpectatorState : IEquatable<SpectatorState>
|
|
{
|
|
[Key(0)]
|
|
public int? BeatmapID { get; set; }
|
|
|
|
[Key(1)]
|
|
public int? RulesetID { get; set; }
|
|
|
|
[NotNull]
|
|
[Key(2)]
|
|
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
|
|
|
|
public bool Equals(SpectatorState other)
|
|
{
|
|
if (ReferenceEquals(null, other)) return false;
|
|
if (ReferenceEquals(this, other)) return true;
|
|
|
|
return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID;
|
|
}
|
|
|
|
public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
|
|
}
|
|
}
|