mirror of https://github.com/ppy/osu
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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/// <summary>
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/// A hit circle which is at the end of a slider path (either repeat or final tail).
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/// </summary>
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public abstract class SliderEndCircle : HitCircle
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{
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protected readonly Slider Slider;
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protected SliderEndCircle(Slider slider)
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{
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Slider = slider;
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}
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public int RepeatIndex { get; set; }
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public double SpanDuration => Slider.SpanDuration;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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if (RepeatIndex > 0)
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{
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// Repeat points after the first span should appear behind the still-visible one.
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TimeFadeIn = 0;
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// The next end circle should appear exactly after the previous circle (on the same end) is hit.
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TimePreempt = SpanDuration * 2;
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}
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else
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{
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// The first end circle should fade in with the slider.
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TimePreempt += StartTime - Slider.StartTime;
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}
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}
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override Judgement CreateJudgement() => new SliderEndJudgement();
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public class SliderEndJudgement : OsuJudgement
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{
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public override HitResult MaxResult => HitResult.LargeTickHit;
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}
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}
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}
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