mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using osu.Framework.Platform;
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using osu.Game.Rulesets;
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using SQLite.Net;
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namespace osu.Game.Database
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{
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/// <summary>
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/// Todo: All of this needs to be moved to a RulesetDatabase.
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/// </summary>
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public class RulesetDatabase : Database
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{
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public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
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public RulesetDatabase(Storage storage, SQLiteConnection connection)
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: base(storage, connection)
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{
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}
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<RulesetInfo>();
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if (reset)
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{
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Connection.DeleteAll<RulesetInfo>();
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}
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List<Ruleset> instances = new List<Ruleset>();
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, @"osu.Game.Rulesets.*.dll"))
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{
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try
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{
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var assembly = Assembly.LoadFile(file);
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var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset)));
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if (rulesets.Count() != 1)
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continue;
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foreach (Type rulesetType in rulesets)
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instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
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}
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catch (Exception) { }
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}
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Connection.BeginTransaction();
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//add all legacy modes in correct order
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foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
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{
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Connection.InsertOrReplace(createRulesetInfo(r));
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}
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//add any other modes
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foreach (var r in instances.Where(r => r.LegacyID < 0))
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{
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var us = createRulesetInfo(r);
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var existing = Query<RulesetInfo>().FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
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if (existing == null)
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Connection.Insert(us);
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}
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//perform a consistency check
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foreach (var r in Query<RulesetInfo>())
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{
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try
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{
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r.CreateInstance();
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r.Available = true;
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}
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catch
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{
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r.Available = false;
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}
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Connection.Update(r);
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}
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Connection.Commit();
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}
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private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
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{
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Name = ruleset.Description,
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InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
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ID = ruleset.LegacyID
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};
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protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
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public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
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}
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}
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