osu/osu.Game.Tests/Visual/Navigation
Bartłomiej Dach 94c5207f36
Fix test not actually testing desired scenario anymore
The test was checking the test scene's own `SelectedMods` bindable
rather than the multiplayer screen's, and the former was never actually
being mutated by anything. Therefore the case would pass even on
`master` with the fix reverted.
2022-03-22 19:04:32 +01:00
..
TestEFToRealmMigration.cs Add test coverage of EF to Realm migration process 2022-02-15 17:00:17 +09:00
TestSceneChangeAndUseGameplayBindings.cs Ensure gameplay starts by dismissing any notifications in TestSceneChangeAndUseGameplayBindings 2022-01-26 03:39:01 +09:00
TestSceneEditDefaultSkin.cs
TestSceneMouseWheelVolumeAdjust.cs
TestSceneOsuGame.cs Localise EF context factory usage to migration only 2022-01-12 17:49:11 +09:00
TestScenePerformFromScreen.cs
TestScenePresentBeatmap.cs Remove Task from the inner-most Import method in RealmArchiveModelImporter 2022-01-25 15:30:29 +09:00
TestScenePresentScore.cs Fix score presentation tests not correctly entering song select before running 2022-01-29 14:46:24 +09:00
TestSceneScreenNavigation.cs Fix test not actually testing desired scenario anymore 2022-03-22 19:04:32 +01:00
TestSceneStartupBeatmapDisplay.cs Add test coverage of beatmap set overlay actually showing requested beatmap 2022-02-22 17:08:09 +09:00
TestSceneStartupBeatmapSetDisplay.cs Add test coverage of beatmap set overlay actually showing requested beatmap 2022-02-22 17:08:09 +09:00
TestSceneStartupImport.cs
TestSceneStartupRuleset.cs Add test coverage of startup ruleset being non-default 2022-01-18 16:22:15 +09:00
TestSettingsMigration.cs