osu/osu.Game.Tests
Bartłomiej Dach fd8c5d7706 Improve notification overlay test robustness
Stress testing one of the notification overlay tests by running it 10000
times on repeat has shown that it is susceptible to intermittent
failures due to races between delays and asserts checking the number of
currently progressing notifications and the actual progress update,
which contains a random generation factor.

Replace step sequences checking for notification completion by waiting
and asserting with explicit until steps that don't terminate unless
there are zero progressing notifications.
2019-12-26 23:01:31 +01:00
..
Beatmaps Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
Chat
Editor
Gameplay Merge remote-tracking branch 'upstream/master' into fallback-to-skin-combo-colours 2019-12-21 12:36:09 +03:00
NonVisual Merge branch 'master' into fix-effect-points 2019-12-18 01:43:15 +09:00
Resources Fix test beatmap not being retrievable anymore 2019-12-13 21:30:28 +09:00
Scores/IO Fix test re-using the same storage 2019-12-17 23:53:18 +09:00
ScrollAlgorithms
Skins Simplify combo colours lookup tests 2019-12-12 14:08:35 +03:00
Visual Improve notification overlay test robustness 2019-12-26 23:01:31 +01:00
osu.Game.Tests.csproj Upgrade project targets to netcoreapp3.1 2019-12-20 17:03:54 +08:00
WaveformTestBeatmap.cs Move methods below ctor 2019-12-20 18:07:39 +09:00