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fd8c5d7706
Stress testing one of the notification overlay tests by running it 10000 times on repeat has shown that it is susceptible to intermittent failures due to races between delays and asserts checking the number of currently progressing notifications and the actual progress update, which contains a random generation factor. Replace step sequences checking for notification completion by waiting and asserting with explicit until steps that don't terminate unless there are zero progressing notifications. |
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Beatmaps | ||
Chat | ||
Editor | ||
Gameplay | ||
NonVisual | ||
Resources | ||
Scores/IO | ||
ScrollAlgorithms | ||
Skins | ||
Visual | ||
osu.Game.Tests.csproj | ||
WaveformTestBeatmap.cs |