osu/osu.Game/Screens/Play
Dan Balasescu cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
..
Break
HUD Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
PlayerSettings
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs Remove guard against RemoveFilters running more than once 2022-08-25 14:47:33 +09:00
FailOverlay.cs
GameplayClockContainer.cs Reword xmldoc regarding final clock source to read better 2022-08-26 16:46:22 +09:00
GameplayMenuOverlay.cs
GameplayState.cs
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs
IGameplayClock.cs Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
ILocalUserPlayInfo.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs Avoid setting the source clock until gameplay is ready to start 2022-08-23 18:34:17 +09:00
OffsetCorrectionClock.cs Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
PauseOverlay.cs
Player.cs Merge pull request #19958 from peppy/fix-fail-freq-stuck 2022-08-27 00:58:41 +09:00
PlayerConfiguration.cs Add xml docs 2022-08-07 13:31:26 +02:00
PlayerLoader.cs Modify flow to avoid weird bindable and value resetting 2022-08-16 14:17:35 +09:00
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00
RoomSubmittingPlayer.cs
SaveFailedScoreButton.cs
ScreenSuspensionHandler.cs Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
ScreenWithBeatmapBackground.cs
SkipOverlay.cs Fix up flow of actual skip operation 2022-08-16 14:40:02 +09:00
SoloPlayer.cs
SoloSpectator.cs Separate passed/failed states from calling EndGameplay 2022-08-24 10:36:13 +03:00
SoloSpectatorPlayer.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00